Project Management
Planning, delivery, ownership, workflows, and team coordination.
Agile
An iterative approach to project management and software development that focuses on collaboration, customer feedback, and small, rapid releases.
Project
A temporary endeavor undertaken to create a unique product, service, or result with a defined beginning and end.
Program
A group of related projects managed in a coordinated way to obtain benefits and control not available from managing them individually.
Portfolio
A collection of projects, programs, and operations managed as a group to achieve strategic business objectives.
Scope
The defined boundaries of a project, detailing all the work that must be done and everything that is excluded.
Milestone
A significant point or event in a project, used to measure progress toward the final goal.
Dependency
A relationship between two or more project tasks where the start or completion of one task relies on another.
RACI
A matrix used to clarify roles and responsibilities for project tasks, deliverables, or key decisions.
Gantt Chart
A horizontal bar chart that visualizes a project schedule, showing tasks, durations, dependencies, and milestones over time.
Critical Path
The longest sequence of dependent tasks that determines the minimum time required to complete a project.
Risk
An uncertain event or condition that, if it occurs, has a positive or negative effect on one or more project objectives.
Issue
A current problem or conflict that has already occurred and is affecting the project scope, budget, or timeline.
Scrum
An agile framework used to manage complex work, relying on small self-organizing teams, short iterations, and continuous feedback.
Kanban
A visual workflow management method designed to help teams visualize work, limit work in progress, and maximize efficiency.
Sprint
A timeboxed iteration of a consistent duration, typically one to four weeks, during which a Scrum team works to complete a set amount of work.
Lead Time
The total time that elapses from when a request is received to when it is fully delivered to the customer.
Cycle Time
The time it takes to complete a task from the moment active work on it actually begins.
YAGNI
A development principle stating that features should only be added when they are actually needed, rather than when they are anticipated.